A reader tries to explain why you’ll never understand the appeal behind indie classic Journey unless you actually play it.
There were some fantastic little games released in 2012. For me, it’s still the year to beat in terms of independent releases. Perhaps you’ve forgotten just how many prolific titles we actually had, so let me refresh your memory with a few of the best:
Hotline Miami (Dennaton Games)
Torchlight II (Runic Games)
Fez (Polytron)
Mark Of the Ninja (Klei Entertainment)
Spelunky (Mossmoth)
Journey (Thatgamecompany)
Those are only six of the vast selection of incredible independent titles we were given that year. But the most profound for me by… Read the full story