A reader argues that games need to rethink their attitude to difficulty and consider reducing the gameplay to increase the number of players.
The gradual progression and (re)emergence of narrative in games, particularly in adventure games through the likes of Telltale productions, got me thinking about difficulty and easy modes and how this might be a significant barrier to entry.
In some games the level of difficulty is absolutely intrinsic to the gameplay; it’s an essential part of the experience and without it the game mechanics would break. Games such as Super Meat Boy, Ikaruga, and DayZ come to mind. Most other games, particularly first and… Read the full story