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A reader argues that role-playing style experience systems have just become a way to avoid making a game more difficult.
Last weekend I was playing Middle-Earth: Shadow Of Mordor as often as a piece of scenery collapses under Nathan Drake’s weight.
This weekend I am playing Shadow Of Mordor as often as Kratos wins humanitarian awards.
The problem? Well, apart from wasting several hours coming up with those opening lines, the game just got too damn easy. In that first glorious weekend each battle with an orc chieftain was brutal, chaotic, dangerous and above all; difficult. I interrogated grunts to learn my enemies’… Read the full story